//==============================================================================
// theris_anim.txt
// Added missing sunlight and ground glow defines~WarriorMario
//==============================================================================

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define SmokePelvis
{
   set hotspot
   {
      version
      {
        Visualparticle Special N Fire Giant SmokePelvis
      }
   }
}

//==============================================================================



define setGlow
{
   SetSelector
   {
	set hotspot
	{
		version
		{
		    Visualparticle Special N Fire Giant FirePelvis
		}
	}		    
   }
}
//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}
//==============================================================================

anim Idle
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite_idleA
				VisualGranny Special E Anubite_IdleA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================

anim Birth
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite_idleA
				VisualGranny Special E Anubite_IdleA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				connect hotspot eclipseSFX hotspot	
			}
		}
	}
}


//==============================================================================



anim Attack
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite_idleA
				VisualGranny Special E Anubite_AttackA
		tag Attack 0.45 true   
            	tag GenericSound 0.60 true   
            	tag SpecificSoundSet 0.37 false SwordSwing checkVisible 
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}


//==============================================================================

anim Death
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite_idleA
				VisualGranny Special E Anubite_DeathA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================

anim Run
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite_idleA
				VisualGranny Special E Anubite_RunA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}
//==============================================================================

anim Bored
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite_idleA
				VisualGranny Special E Anubite_BoredA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================

anim Walk
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite_idleA
				VisualGranny Special E Anubite_TrotA
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================

anim JumpTakeoff
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite_idleA
				VisualGranny Special E Anubite_JumpTakeoff
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================


anim JumpFly
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite_idleA
				VisualGranny Special E Anubite_JumpFly
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================


anim JumpLand
{
	SetSelector
	{

		set hotspot
		{
			version
			{
				//Visual Special E Anubite_idleA
				VisualGranny Special E Anubite_JumpLand
				ReplaceTexture Special E Anubite/Special E Anubite Iron
				connect NECK SetGlow hotspot
				connect NECK SmokePelvis hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}
